This makes the game so much more smartly streamlined, motivating you to focus on killing enemies for experience and permanent upgrades on your characters, instead of junk you usually just leave lying around anyway. All of this leads to an interesting situation, completely unique for action RPG titles, where you don’t really run around filled with junk and instead only usually care about loot that can work for the character build you’re working towards, more universal items, item modifiers, active skill gems and some rare and unique loot to sell, craft or modify. You also still have several slots for the potions, yet all the potion bottles refill a certain amount per enemy kill and are, thus, reusable, and can also have special additional benefits. Instead, purchasing and selling works on a more barter-like concept, mixed with an idea of crafting where if you “sell” certain combinations of items, you get a special item. And your starting class just means a starting point on that passive skills board, but you can develop it in any direction you want.Īll of the above is also paired with a complete lack of “money”, which is a usual concept for action RPGs.
There’s still a skill tree, a gigantic one, but that one as well (also reminiscent of several Final Fantasy titles) is extremely freeform and focusing on passive upgrades – upping attributes, your resistances and damage output abilities, health levels and such.
Path of exile offline upgrade#
So you might get restricted in how far you can upgrade your fireball throwing ability if you have low Int, but you might still be able to use it up until that level. Which do level up (as gems), and do have their own requirements in level and main character attributes. Instead, all of that stuff is tied to special “gems” (kind of like “materia” in Final Fantasy 7), that allows any class to use any active skill. You see, there are no “active skills” to level up in a conventional sense – no magic spells, special hits, hexes or whatever else that your character class inherits and has tied to them. Yet, there are several really simple changes, that make the whole game play very differently… yet exactly same. It has familiar classes, even if they are called differently, and familiar concepts. It plays exactly as you’d expect a modern action RPG to play. It follows in the tone and style of Diablo 2… Actually, I’d say that mood-wise it’s even closer to the horror bleakness of the original Diablo. If I had to quickly describe the game, I’d call it “highly inventive, yet incredibly familiar”. I also haven’t finished it, but played 15 hours of it and wanted to share my thoughts on it. As long as you are connected to the internet, that is.
Yet, at it’s core, it’s still a “Diablo-like game” that can be enjoyed very much singleplayer. It also has “leagues” – special events, that require a newly created character that last a finite amount of time and do not repeat. Now it has 10 (and that’s supposed to be the end of the main story). For example, back then it had 3 story Acts.
Path of exile offline free#
You see, it’s an always-online game, fully free to play with all microtransactions being essentially solely cosmetic, that had several rather big changes since that 2013 release. Path of Exile, a free 2 play action RPG game, has been released back in 2013.